Nioh 3 Guida all'esplorazione del mondo aperto
Nioh 3 sostituisce la struttura a missioni dei giochi precedenti con ampie zone aperte. Questa guida copre tutte le 7 regioni, 1009 collezionabili, il sistema di Exploration Level e tutto ciò che serve per il completamento al 100%.
Panoramica del mondo aperto
Nioh 3 non è un unico mondo aperto interconnesso come Elden Ring. Presenta invece una serie di grandi "zone aperte", ciascuna legata a una specifica epoca storica. I giocatori viaggiano tra le epoche attraverso la progressione della storia, esplorando liberamente all'interno di ogni regione sbloccata.
7
Regioni totali
3
Mondo aperto
1009
Collezionabili
156
Shrines
Differenze chiave rispetto a Nioh 1 & 2
- • Nessuna schermata di selezione missioni — esplora liberamente in ogni zona aperta
- • Spawn dinamici e pattuglie nemiche sostituiscono le stanze con incontri fissi
- • Le scorciatoie collegano le aree nel classico design a loop dei Soulslike
- • Maggiore verticalità con salto, furtività e backtracking
- • Il sistema di Exploration Level premia l'esplorazione accurata con bonus statistiche permanenti
Tutte le 7 regioni
Il gioco progredisce attraverso le regioni in un ordine narrativo fisso. Tre regioni sono a mondo aperto con esplorazione completa; le altre sono missioni lineari.
| Regione | Epoca | Tipo | Sotto-regioni | Collezionabili |
|---|---|---|---|---|
| Edo (Prologue) | 1622 CE | Lineare | — | — |
| Warring States | 1572 CE | Mondo aperto | 11 | 363 |
| Heian | 1190 CE | Mondo aperto | 9 | 225 |
| Antiquity | 247 CE | Lineare | — | — |
| Return to Edo | 1622 CE | Lineare | — | — |
| Bakumatsu | 1864 CE | Mondo aperto | 10 | 288 |
| Final Battle of Edo | 1622 CE | Lineare | — | — |
Edo (Prologue)
Edo Period (1622 CE)The opening chapter set in early Edo period. A linear tutorial area introducing core mechanics before the open world begins.
- • Tutorial area for basic controls
- • First encounter with Yamagata Masakage
- • Introduction to Samurai and Ninja styles
- • No free exploration
- • Yamagata Masakage
Giapponese: 江戸(序章)
Warring States
Sengoku Period (1572 CE)Mondo apertoThe largest open world region. The Age of Warring States features traditional samurai battlefields, castles, and yokai-infested wilderness. This is where most players spend the majority of their time.
- • Largest explorable map in the game
- • 11 sub-regions with unique Exploration Levels
- • 363 collectible locations
- • Traditional samurai enemies and yokai
- • Castle sieges and battlefield environments
- • Jakotsu-Baba
- • Baba Nobuharu
- • Yamagata Masakage (Yokai)
- • Takeda Shingen
Giapponese: 戦国
Heian
Heian Period (1190 CE)Mondo apertoThe era of courtly elegance and Onmyo magic. About half the size of Warring States, Heian features imperial shrines, ancient forests, and powerful yokai from Japanese folklore.
- • About half the size of Warring States
- • 9 sub-regions with Exploration Levels
- • 225 collectible locations
- • Heavy emphasis on Onmyo magic enemies
- • Imperial palace and shrine environments
- • Great Tengu
- • Otoroshi
- • Ibaraki Doji
Giapponese: 平安
Antiquity
Yayoi Period (247 CE)A linear region accessed during two story missions only. Ancient Japan where myth and reality blur — primitive villages coexist with divine beings and primal forces of nature.
- • Linear story missions only
- • Mythological creatures and divine beasts
- • Primordial landscapes and ancient ruins
- • Not freely explorable
Giapponese: 上古
Return to Edo
Edo Period (1622 CE)A brief linear return to Edo period for key story events before the final open world region unlocks.
- • Story-driven linear section
- • Connects Heian to Bakumatsu era
- • Key plot developments
Giapponese: 江戸(帰還)
Bakumatsu
Bakumatsu Period (1864 CE)Mondo apertoThe second-largest open world region. The end of the samurai era, where Western influence clashes with tradition. Features a mix of traditional and modernized enemies alongside familiar yokai.
- • Second-largest explorable map
- • 10 sub-regions with Exploration Levels
- • 288 collectible locations
- • Mix of traditional and Western-influenced enemies
- • Modernizing Japan environments with firearms
- • Takasugi Shinsaku
- • Enenra
- • Nuribotoke
Giapponese: 幕末
Final Battle of Edo
Edo Period (1622 CE)The endgame linear area featuring the final story bosses. High-difficulty encounters leading to the game's conclusion.
- • Final story missions
- • Highest difficulty enemies
- • Multiple boss encounters
- • Story conclusion
- • Death Veil
- • Hiruko (Final)
Giapponese: 江戸(最終決戦)
Exploration Levels
Ogni sotto-regione nelle aree a mondo aperto ha il proprio Exploration Level (0-4). Aumentare il livello garantisce bonus statistiche permanenti, rivelazioni della mappa e indicatori dei collezionabili.
| Livello | Ricompensa | Dettagli |
|---|---|---|
| Livello 0 | Base state | Starting state for each sub-region. Map is covered in fog of war. |
| Livello 1 | Attack/Defense/Luck stat bonus | First stat bonus granted. Fog of war still covers most of the map. |
| Livello 2 | Full map visibility + stat increase | Fog of war removed — full map is revealed for the sub-region. Additional stat bonus. |
| Livello 3 | Exploration spots shown + Samurai/Ninja Lock | Enemy Bases and Lesser Crucibles marked on map. Grants a Samurai or Ninja Lock (skill unlock item) plus stat bonus. |
| Livello 4 | All collectibles marked + Memorandum | All remaining collectible locations revealed on map. Grants a Samurai or Ninja Memorandum (advanced skill item) plus final stat bonus. |
Come aumentare l'Exploration Level
- • Enemy Bases — Elimina tutti i nemici incluso il capo (più efficiente)
- • Lesser Crucibles — Completa le sfide del dungeon (più efficiente)
- • Shrines — Scopri e attiva nuovi Shrines
- • Collezionabili — Trova Kodama, Chijiko, Scampuss, Six Jizo
- • Myths — Completa le missioni secondarie
- • Punti di interesse — Scopri nuove località
Guida ai collezionabili
Ci sono 1009 luoghi collezionabili in tutte le regioni. Ecco i tipi principali e come trovarli. Per le posizioni dettagliate e le tabelle delle ricompense, consulta la Guida ai collezionabili.
| Collezionabile | Quantità | Beneficio principale |
|---|---|---|
| Kodama (木霊) | 92 | Small green tree spirits hidden throughout the open world |
| Chijiko (千寄子) | 43 | Flying animals that look like white or red lanterns and make a rattling sound |
| Scampuss (猫又) | 16 | Cat-like ball-shaped creatures that trigger a chase sequence when interacted with |
| Six Jizo Statues (六地蔵) | 20 | Groups of six stone statues that grant Jizo Blessings when found |
| Hot Springs (温泉) | 26 | Natural hot springs scattered across regions |
| Myths (伝説) | 39 | Side quests found throughout the open world |
| Enemy Bases (敵営) | 26 | Fortified enemy camps that must be cleared to gain major exploration progress |
| Lesser Crucibles (小坩堝) | 23 | Dungeon-like challenge zones with tougher enemies and Life Corrosion |
Kodama(木霊)x92
Small green tree spirits hidden throughout the open world. Collecting them increases Elixir capacity at shrines and unlocks Kodama Blessings that improve drop rates, healing, and survivability.
- Listen for their distinctive chiming sound when nearby
- Check behind rocks, inside buildings, and up on ledges
- Kodama Blessings can be activated at any shrine
- At Exploration Level 4, all Kodama locations are marked on the map
Chijiko(千寄子)x43
Flying animals that look like white or red lanterns and make a rattling sound. Shoot them down with ranged weapons to collect valuables and earn exploration progress.
- Listen for their distinctive rattling sound
- Use bow or rifle to shoot them down from distance
- White ones give standard rewards, red ones give rare materials
- They hover in place — take your time to aim
Scampuss(猫又)x16
Cat-like ball-shaped creatures that trigger a chase sequence when interacted with. Pet them after catching to collect rewards. They often lead to hidden loot caches and shortcuts.
- Interact to start a chase, then pet after catching them
- They often lead you to hidden areas and treasure
- Look for them near shrine paths and side roads
- Some are well-hidden in elevated or underground spots
Six Jizo Statues(六地蔵)x20
Groups of six stone statues that grant Jizo Blessings when found. These blessings provide permanent buffs including reduced Life Corrosion, enhanced elixir effectiveness, and survivability bonuses.
- Jizo Blessings are activated at shrines after collection
- Reduced Life Corrosion is essential for Crucible areas
- Often found near dangerous areas as a reward for exploration
- Some require solving simple environmental puzzles to access
Hot Springs(温泉)x26
Natural hot springs scattered across regions. Bathing fully restores health and provides a temporary buff. Great for topping off before boss encounters.
- Fully restores health when used
- Provides a short temporary stat buff
- Often located near boss arenas or dangerous zones
- Can be used repeatedly — no cooldown
Myths(伝説)x39
Side quests found throughout the open world. Completing myths rewards skill texts, unique equipment, and significant exploration progress. They range from combat challenges to environmental puzzles.
- Marked with a scroll icon on the map once discovered
- Rewards include unique skill texts and equipment
- Some myths unlock after reaching specific Exploration Levels
- Combat myths are like mini-boss encounters
Enemy Bases(敵営)x26
Fortified enemy camps that must be cleared to gain major exploration progress. Defeating all enemies and the base leader raises Exploration Level significantly. One of the most reliable ways to increase Exploration Level.
- Clear all enemies including the leader to complete
- Major source of Exploration Level progress
- Enemies do not respawn once the base is cleared
- Some bases have optional loot rooms behind the leader
Lesser Crucibles(小坩堝)x23
Dungeon-like challenge zones with tougher enemies and Life Corrosion. Completing them grants significant Exploration Level progress and rare loot. Alongside Enemy Bases, the most efficient way to raise Exploration Level.
- Life Corrosion slowly reduces max HP — clear quickly
- Use Jizo Blessings to reduce corrosion effects
- Rare materials only available inside Lesser Crucibles
- Major source of Exploration Level alongside Enemy Bases
Shrines & viaggio rapido
Shrines and Bodhisattva Statues serve as checkpoints throughout the world. Praying restores Life and Elixirs but causes defeated enemies to respawn. Ci sono 156 Shrines con nome e statue di Bodhisattva in tutte le regioni.
Funzioni dei Shrine
- • Restore Life and Elixirs
- • Level up and allocate stats
- • Fast travel to any unlocked shrine
- • Apply Kodama Blessings
- • Apply Jizo Blessings
- • Change equipment and Guardian Spirits
- • Access multiplayer features
Viaggio rapido
- • Viaggio rapido gratuito tra tutti gli Shrines sbloccati
- • Funziona all'interno e tra regioni/epoche
- • Le statue di Bodhisattva funzionano in modo simile, posizionate prima degli incontri importanti
- • I giocatori possono piazzare punti di riferimento personalizzati sulla mappa
Sistema Crucible
I Crucibles sono zone di sfida di combattimento opzionali ma estremamente gratificanti integrate nelle aree aperte. Presentano nemici più forti, aggressività aumentata e la pericolosa meccanica di Life Corrosion. Consulta la Guida ai Crucible per il farming di armi Crucible e le Crucible Arts.
Effetti dei Crucible
- • Life Corrosion riduce lentamente gli HP max
- • Maggiore densità e aggressività nemica
- • Uscire anticipatamente fa perdere tutte le ricompense
- • I combattimenti con i boss hanno versioni potenziate dal Crucible
Contromisure
- • I Jizo Blessings riducono il tasso di corrosione
- • I passivi difensivi prolungano il tempo di sopravvivenza
- • Elimina i nemici rapidamente — non indugiare
- • L'elemento Purity aiuta nelle aree Crucible
Tipi di contenuto Crucible
- • Lesser Crucibles (23 in totale) — Zone simili a dungeon. Fonte principale di progressione Exploration Level e bottino raro.
- • Crucible Spikes (13 in totale) — Obiettivi di combattimento opzionali integrati nel mondo aperto.
- • Crucible Wraiths (50 in totale) — Nemici d'élite erranti nelle aree colpite dai Crucible.
- • Story Crucibles — Combattimenti con boss obbligatori in arene potenziate dal Crucible (es. Jakotsu-Baba, Takeda Shingen).